The New School Media Studies, Program Session "C" March 14- May 13, 2005, #6635 |
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Identity and Community in Online worldsInstructor: Edward Lenert, JD, PhD San Francisco, California. E-mail: Lenert@gmail.com. Telephone: (646) 245-6200 Description : This introductory graduate level course explores the emerging relationships among communication, technology and society. It specifically focuses on online communities, e-commerce, and online computer games. Taking a critical studies approach, we will spend considerable time discussing how new communication technologies raise important questions relating to identity and community in online participatory environments. Where are the borders between the imagined and actual worlds and what is it like to cross those borders? Though research and discussion, students in this course will examine the intense relationships people develop though information technologies and how these relationships are changing the way we think and feel. More information about the Instructor is available here. Assigned Readings: Murray, Janet Horowitz (1997), Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press, Cambridge, MA. ISBN: 0684827239 Johnson, Steven (1997): Interface Culture: How New Technology Transforms the Way We Create and Communicate. Basic Books. ISBN: 0465036805 Turkle, Sherry. (1997) Life on the Screen: Identity in the Age of the Internet. Simon & Schuster. ISBN: 0684833484 Course requirements and grading: Your online participation is expected three times per week. In addition, there is a required final research and ethnographic observation project on a community or game of your selection.
Your posts are due 11:59 PM, Pacific Time, on the day indicated in the syllabus. Example: “Monday” means that your contribution is late if it is posted after midnight (Pacific Time) on Monday. Excused late posts are not subject to a penalty. Weekly Schedule Prologue: March 7-13: Orientation 1. March 14-20: Class opens on March 17 2. March 21-27: Preface to online games and communities
3. March 28-April 3: 3. E-commerce: Agents and customization
4. April 4-10: “Computers as Theater”
5. April 11-17: Immersion, agency and transformation.
6. April 18-24: The future of storytelling in new media
7. April 25-May1: Simulation and the self. Virtuality and identity. Gender, sex, the body and the self on-line.
8. May 2-8: Human psychology and artificial life.
9. May 9-13: Wrap up and student “presentations”
Please note that all work must be completed during the term. No grade of "incomplete" will be assigned without prior written permission of the instructor. |
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